I am a software architect who is passionate about creating experiences that impact users and developing projects led by imagination. My experience ranges from creating custom CMS system, large distrubted computing frameworks to crafting beautiful web experiences. My ability to adapt to changing situations and learn new languages quickly allows me to explore emerging technologies and create experiences based on what they should be, instead of what they traditionally are.
JAVA, C++, UNIXExperienced In:
Mentoring, React/RN, Angular, jQuery, HTML5, CSS/3, Gulp, Mobile Development, Technical Architecture, Server Administration, RESTful Development, Database Architecture, IBM MobileFirst, Unity3D.
Software Architect• March 2012 - November 2015
Application Developer • September 2010 - March 2012
Sr. Software Developer • 2007 - 2013
Undergraduate Degree in Computer Science (BSc)• April 2009
Here, along with many great memories is where I built the foundation of my early career.
A dynamic infographic application that allows users to explore a wide set of targeted mobile transactions over the course of a one year timeline. A scalable system supporting over 30,000,000 transactions for launch, the system ties a Flash front-end to a Microsoft Azure back-end environment with Google Maps being used to facilitate the presentation and plotting of user defined, geo-targeted, and category specific transaction animations.PHP, Azure, AS3, Data Visualization
Beautiful historic photos taken by The New York Times can now be seen with The New York Times Canadian Photo Archive app for iPhone, sponsored by TORO Magazine. The app will serve as an entry point to view and add to a living archive of Canadian events and locations. Location based services and the ability to compare current vs old photos uploaded by you the user, combined with historic reference, date and time make the app a wonderful way to view events, catalogs and places in our country.Objective-C, PHP, MySQL
Eve of Ebon is an indie game project which I have joined to feed my creative side. Working remotely with a talented team of 4 developers and 5 designers we have come together to create something beautifully fun.
This project is using Unity3d, a popular game engine.
Yange is a fun flick game for Android and iOS. The basic game is the player is attacked with coloured balls and must flick them into the appropriate matching coloured bumper... of course there are many more game mechanic to make this game more addictive and fun.
Made in Unity3d.
102 Lake Cres
Toronto, On M8V-1W1 CA